LUKE_PIERSON


_game artist
_interactive designer
_2D animator


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INGAME FOOTAGE


UNTITLED TANK GAME

2017
3 Man Project
Independent Seated VR Prototype

Original Concept and 3D Modelling Lead
Roman Gabler

Art Direction, 3D Modelling, Programming, Engine Implementation and Terrain
Luke Pierson

Writer and Story Consultant
Nick Harrison-Strot


Beginning as a quick conversation between two astronuats amidst docking procedures in the game HELLION, this project snowballed off the resounding success of a one day prototype.

Thrust into the driver/drone pilot/gunners seat of a  Durendal, the player must carefully and surgically destroy or avoid the nests of a self-replicating robot army.

To aid the player in this calculated destruction, at any point the player can assume manual control of the quadracopter drone that provides the eyes and ears to the hulking machine.  Once he or she has identified a target, the tank is capable of reconfiguring itself into “siege” mode, and can subsequently rain down hell from the sky.

The game is currently in a state of hibernation, but one day it may rise from its slumbler.

TANK ITERATION


The Durendal was built as a collaboration between the Kusanagi Heavy Industries Corporation and the European Megacorp Voystok Maegar.  This explains some of it’s kitchen sink style design, as well as it’s proven combat effectiveness.

Story Credits to Nick Harrison-Strot


INGAME  (UNTEXTURED) RESULT

ENVIRONMENT DEV

BY LUKE PIERSON



If you’re not a fan of contact forms, you can reach me directly at luke.s.pierson AT everyone’s favorite google mail service.
© Luke Pierson 2017