![](https://freight.cargo.site/t/original/i/27f80a0972a9ae107249bac16a1d151bff7cfda1a063471ea07028ccdf67c047/Tank-Game-Slideshow-Screenshot.png)
INGAME FOOTAGE
UNTITLED TANK GAME
20173 Man Project
Independent Seated VR Prototype
Original Concept and 3D Modelling Lead
Roman Gabler
Art Direction, 3D Modelling, Programming, Engine Implementation and Terrain
Luke Pierson
Writer and Story Consultant
Nick Harrison-Strot
Beginning as a quick conversation between two astronuats amidst docking procedures in the game HELLION, this project snowballed off the resounding success of a one day prototype.
Thrust into the driver/drone pilot/gunners seat of a Durendal, the player must carefully and surgically destroy or avoid the nests of a self-replicating robot army.
To aid the player in this calculated destruction, at any point the player can assume manual control of the quadracopter drone that provides the eyes and ears to the hulking machine. Once he or she has identified a target, the tank is capable of reconfiguring itself into “siege” mode, and can subsequently rain down hell from the sky.
The game is currently in a state of hibernation, but one day it may rise from its slumbler.
TANK ITERATION
The Durendal was built as a collaboration between the Kusanagi Heavy Industries Corporation and the European Megacorp Voystok Maegar. This explains some of it’s kitchen sink style design, as well as it’s proven combat effectiveness.
Story Credits to Nick Harrison-Strot
![The first iteration of Tank V2. Credits to Roman Gabler.](https://freight.cargo.site/t/original/i/af99f1d06c99f79698fc41596f7df39e201235847f646df7754abb1755267b47/Tank2-V0.png)
![Unused "Beetle" Concept by Luke Pierson.](https://freight.cargo.site/t/original/i/bd012ea6acb2f34e389d1f7e780a34dc2148d373348516c5a80274f95631cfe2/Beetle-Concept.png)
![Concept Model built from Roman Gablers first iteration (pictured above). This was then passed back to him for re-topology and polish.](https://freight.cargo.site/t/original/i/9dfbf7044aa236bae6eb427512348f51e2811c53e1b778cf43ba8b1c82456ab7/TankExperimentation5_9.png)
![Tank Interior Style Guide by Luke Pierson.](https://freight.cargo.site/t/original/i/b04b61f0816657dc90419916ff68774bf06dfb116b9fe3845ef56582feb509a8/Durendal_Interior_Style_Guide.png)
![](https://freight.cargo.site/t/original/i/da0d0692d9a33390f061ff85ddb0aa73c184fa980a11f5ce45defd93f336046a/Color-Experiments.png)
![Substance Designer Lookdev for the Tank Metal by Luke Pierson.](https://freight.cargo.site/t/original/i/40726ef8898e32e255777f7e12f2f6065d311a075f16bed059e661e6bfcf5a6b/Tank-Game-Texture-Experiments.png)
INGAME (UNTEXTURED) RESULT
ENVIRONMENT DEV
BY LUKE PIERSON
![Prototype map 2 with the original tank model.](https://freight.cargo.site/t/original/i/9760d93f41aa6cceeceb2f4719468520c869a73e6228277c15fe2b691933bfd3/Tank-Game-Shot-2.png)
![Further terrain experimentation.](https://freight.cargo.site/t/original/i/8350081f52824fac754813bd13400d6024716f708f127e979c03e6e81359ebb3/Tank-Game-Terrain.png)
![This terrain is based upon real world topographical data of Angel Falls, Venezuela.](https://freight.cargo.site/t/original/i/a00c5a36d5cf06c61223e7d23aadec8818537ba225101f4393b1300a9a6b1712/Tank-Game-Terrain-2.png)
![A foggy Angel Falls featuring the original prototype cockpit.](https://freight.cargo.site/t/original/i/37d42f8bca34849a6e0cfcc0f9451439815174482333bb80799fdfe1397ccc45/Tank2-Roughing-Out-Cockpit-Position.png)
If you’re not a fan of contact forms, you can reach me directly at luke.s.pierson AT everyone’s favorite google mail service.
© Luke Pierson 2017